
Courtesy of ZHA
Making of / Conceptual / Thames Waterfront and Embankments Concept render
2024
Epic Games
Complete
Re:Imagine London

Courtesy of Epic Games
Final Gameplay / Fortnite Discover Thumbnail

Courtesy of Epic Games
Final Gameplay / Boating Thames Waterfront

Courtesy of Epic Games
Final Gameplay / Prosepector Eagle View

Courtesy of ZHA
Final Gameplay / Residential View St Paul's
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Re:Imagine London is a creative experience played in Fortnite, one of the world’s most popular video games. Using Epic Games’ Unreal Editor for Fortnite (UEFN), Re:Imagine London has been jointly developed by ZHA and Epic Games to research the use of UEFN for practical applications in architecture and to pool creator talent across industries including architecture, landscape, and interiors.
Published by Epic Labs, Re:Imagine London is a creator-made island in Fortnite, providing an interactive experience which highlights UEFN’s capabilities in Architecture Engineering and Construction (AEC) based on content provided by ZHA, AccuCities, and Beyond Creative. The project continues ongoing research applications by ZHA’s Computation and Design Group (ZHACODE) in urban planning, platform design, spatial content creation, configurators, user experience design, and future twins.
Re:Imagine London explores London as a cooperative multiplayer experience in the genre of strategy-builder games with an educational component. Situated around London’s waterfronts, the project investigates urban intensification and community participation in the creation of walkable, mixed-use, sustainable development. The experience facilitates rapid optioneering through an engaging and exploratory approach to negotiating the complexities of the urban condition to build collaboratively in a contemporary context.
The build content within Re:Imagine London is crafted in various scales as pre-composed spatial scenes, expressing architectural, geometric, and spatial features consistent with ZHA’s built works while contributing to the planning and constructional awareness of configured solutions. The modules incorporate recent advances in construction technologies, while also showcasing a parametric approach to environmental and contextual performance though typological variation, as well as gradated and volumetric lighting, and material effects.


Courtesy of Epic Games
Final Gameplay / Invited Friends Party Play
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Virtual Spaces
Our pioneering research and development into the world of virtual spaces is rapidly expanding the horizons of our practice.

Courtesy of ZHVR Group + Halina Rice
ZHVR LOOP NEW WORLDS
Virtual Spaces
L-Acoustics develops immersive sound technologies for state-of-the-art auditoria and sensory environments. The unrivalled sonic signature and advanced L-ISA Immersive Hyperreal Sound technology deliver ultra-high resolution spatial audio.

Virtual Spaces
The Metrotopia Metaverse launched with a virtual Venice Architecture Biennale exhibition entitled ‘Knowledge Transfer’ displaying current works from some of the world’s leading architecture studios including OMA, Morphosis, Coop Himmelb(l)au, UnStudio, MAD, Sou Fujimoto, Archi-Union, LAVA, CAP, EcoLogic Studio and ZHA.

Image © ZHA, Refik Anadol Studio, with OpenAI DALL-E 2
Virtual Spaces
Installations + Pavilions
Exhibitions
Architecting the Metaverse’ is an immersive art project at the intersection of architecture, art, technology, and artificial intelligence (AI). It is the result of a 6-month collaboration between Refik Anadol Studio (RAS) and ZHA.

Medical Centre for PUBG Mobile
Virtual Spaces
ZHA's partnership with PUBG MOBILE has evolved from our ongoing research in to user-experience (UX) focussed design, new technologies of spatial design, novel media of spatial experience, and inter-disciplinary collaboration.

Animation (Still) by Zaha Hadid
'NFTism' at Art Basel Miami Beach 2-4 December 2021
Virtual Spaces
Presented at Art Basel Miami Beach, ‘NFTism’ is a virtual gallery exploring architecture and social interaction in the metaverse.

Virtual Spaces
Project Correl is a collaborative experiment in multi-presence virtual reality (VR) illustrating the development of complex assemblies inside virtual space. A shared, digital extension to our physical reality that proposes a dynamic new relationship between human creators and machine logic.
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keyFacts
credits